The Grimhold Volumes

by Jay Andrade-Hunt

A city shaped by need, lit by magic, and held together by care.

Not perfect, but never heartless.

The Grimhold Volumes

by Jay Andrade-Hunt

A city shaped by need, lit by magic, and held together by care.

Not perfect, but never heartless.

πŸ‘† Start Book 1

πŸ‘† Read Book 2

πŸ‘† Read Book 3

πŸ‘† Read Story 3.1

πŸ‘† Start Book

One

πŸ‘† Read Book

Two

πŸ‘† Read Book

Three

πŸ‘† Free Book

Three.1

Reading Order

Grimhold is written to be read from Volume 1, but any decimal-numbered entries are free standalone stories. They let you explore the world without spoilers and get a feel for its grit and atmosphere.

A ward of spirit and air, offered to the reader.

Dorolm vo-meeron lurel temash te-meerus

A ward of spirit and air, offered to the reader.

Dorolm vo-meeron lurel temash te-meerus

Welcome to Grimhold

Grimhold is a city built out of necessity and stubbornness after the Collapse. It isn’t a shining metropolisβ€”its walls are patched with scavenged steel and rust, and flicker with handwritten runes. People don’t rebuild here so much as repurpose; they turn old skyscrapers into stacked homes, weave runes into rope bridges and fungus-lights, and barter for heat and healing.


In the Drop, the six lowest tiers carved into the city’s heart, survival isn’t a questionβ€”it's the rhythm of daily life. Henry, Kira and young Lina keep a half‑legal clinic running with salvaged supplies and makeshift magic while gangs, nobles and unknown forces shift around them. Above them rise nearly a hundred tiers of cramped streets, rope lifts and quiet apartments, all held together by the muscle and care of those who live there.


This series isn’t about chosen ones or ancient prophecies. It’s about found family, the shape of resilience, and the belief that you can build something worth keeping even when the world won’t hold still. Grimhold begins with survival but it doesn’t end thereβ€”it asks what it means to live, love and create in a place that could fall apart at any moment.


It starts with survival. But it doesn't end there.

Is Grimhold for you?

If you’re looking for prophecies and destined heroes, Grimhold will not give you those. It begins with ordinary people doing unglamorous work: healers patching wounds with rusty tools, tinkers re-etching runes on crumbling bridges, mothers teaching their children to listen to the hum of a spell. Survival comes first, not saving the world.


But worlds change. In time, survival turns into war, and war forges legends. Grimhold’s people do not set out to be heroes, yet history has a way of pulling them into the role.


You might feel at home in Grimhold if you enjoy stories that linger on small acts of care as much as they do on clashes of steel; if you want to see magic woven into daily survival and also into strategy and battle; if you like found families, hidden histories, and a city that endures through grit, grace, and the scars of war.

Low Fantasy Β· Post-Collapse Β· Character-Driven Β· Found Family Β· Magical Infrastructure Β· Combat Magic Β· Slice-of-Life Β· Coming-of-Age

Social Tension Β· Resistance Through Care Β· Enchantment Craft Β· Survival Fiction Β· Urban Fantasy

Roadmap

Roadmap

Grimhold is written as a long-form arc set in the year 1025 AC, over a millennium after the Collapse. The story follows Henry, Kira, Lina, and their found family as they navigate a city bound by magic, debt, and buried histories.


Each volume expands the world and deepens the narrativeβ€”but this isn’t an episodic series. Character choices, shifting alliances, and emerging magic carry forward. The arc is continuous, and while you’ll find resolution in each book, the full weight of Grimhold’s story unfolds over time.

π€ˆπ€‰π€ƒπ€“ 𐀄 𐀁𐀃𐀄𐀇 𐀄 π€ˆπ€Œπ€‚

Path into intention, into motion.

For the people who stay.

Fo-zelern na-duril

For the people who stay.

Fo-zelern na-duril

For the people who stayed.

Zelern na-duril.

Why I Wrote Grimhold

I didn’t set out with a big idea. I just wanted to follow characters who felt real, and see where they’d go. No production pipeline, no planning tools. Just a blank page and the freedom to let things breathe.


Most media today feels like it’s always running. Always loud, always dramatic. Grimhold isn’t that. It leans into the quieter side: the pauses, the choices that don’t come easy, the weight people carry without saying. Magic that costs something. Survival, not saving the world.


The city itself is alive. Messy, strange, and constantly reshaped by the people inside it. Neither is in control. They just keep going, pushing against each other.


That’s why I wrote it. To make space for something a little slower, a little sharper, and maybe a little more honest. And if something in it speaks to you, I’m glad you found your way here.

Be Part of it

The best compliment you can give me is to talk about Grimhold. Every question, comment, or theory adds something new to the world.


I set up a Patreon that unlocks the Grimhold Discord. It is a space to chat, share ideas, and build a community around the books. Right now it is small, but I would love for it to grow. Sometimes I will ask for input, sometimes I will just listen and get inspired by what comes up.


Everyone gets the same access no matter the tier. Higher options are only there if you want to support more. It is not about perks, it is about keeping this sustainable.


If that sounds like something you would enjoy, you are welcome to join.

πŸ‘‰ Join the Patreon

Contact

Have a question about the world of Grimhold? Want to chat, speculate, or share theories?

πŸ‘‰ Join the community on Patreon.


Want to get updates when something’s releasing?

(Heads up: these emails may land in your spam or promotions folder.)

πŸ‘‰ Subscribe for the occasional update.


For professional enquiries (press, interviews, rights, or collaboration), contact:
πŸ“¬ grimholdemail@gmail.com


You made it to the end. Thanks for reading.
ta-Forol tu-temim felen fo-zelul

You made it to the end. Thanks for reading.
ta-Forol tu-temim felen fo-zelul

For the people who stayed.

Zelern na-duril.